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Counter-Strike: Global Offensive Update Released (22.05.2018)

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[MISC]
– Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
– Fixed some broken materials on the Leet Crew character models.

[SOUND]
(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)
– Lowered volume of select ambient sounds in Nuke.
– Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
– Lowered volume of helicopter sounds.
– Lowered DSP effects on Glock and AK47.
– Added missing snd_lvl to M4A1 so it can receive DSP effects.
– Removed lapping water sound from fountain in Overpass.
– Fixed bug where jump landing sounds became silent before their maximum audible distance.
– Fixed bug where Cache outdoor reverb sounded like it was indoors.

[SDK]
– Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.

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