Counter-Strike: Global Offensive Update Released (15.03.2017)

    By BamBam,

    [CSGO]
    – Released Canals, available in all game modes.
    – Visually upgraded the Phoenix Terrorist player model.
    – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

    [ AUDIO ]
    – Improved performance when using HRTF.
    – Fixed some cases where grenade sounds wouldn’t play when they should.

    [ MISC ]
    – Fixed teammate color problem when teammates select an invalid color.
    – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
    – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
    – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
    – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
    – func_rotating objects no longer freeze and spam server console after rotating 1000 times

    [ MAPS ]

    Nuke:
    – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
    – Bullets now do more damage when shot through walls in hut
    – Raised rollup door in Mini, making it easier to see towards rafters
    – Removed three boxes on top of blue container near garage
    – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
    – Made water outside the map deeper (Thanks hollandje!)

    Cobblestone:
    – Raised arch on CT side of long A

    Italy:
    – Fixed some boost exploits
    – Railing on top of boost position near T bridge no longer blocks bullets

    Cache:
    – Various bug fixes

    • 0 replies

    Counter-Strike: Global Offensive Update Released (16.02.2017)

    By BamBam,

    [ MISC ]
    – Fixed helmet and armor icons of teammates not showing for dead players.
    – Fixed several client and game server crashes.
    – Fixed several missing achievement icons.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (14.02.2017)

    By BamBam,

    [ SERVERS ]
    – Reduced per-client memory use by sharing network buffers.
    – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
    – Added a better error message for clients explaining the too many entities on the server error.
    – Added more functionality for community log address integration.
    – Log address can now be sent an 18-character prefix before every log packet text
    – logaddress_add_ex command will use a unique prefix token per instance for the added log address
    – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
    – Added a message for “killed by the bomb” to the logs.

    [ MISC ]
    – Teams can now vote on team issues independently.
    – Fixed sleeves interpenetrating gloves
    – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

    [ OSX ]
    – Fixed CSM boundary artifacts on Iris based Macbook pro.

    [ MAPS ]
    – Overpass
    — Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above

    – Cobblestone
    — Removed support beam in drop room which blocked line of sight to drop/door

    – Nuke
    — Fixed see-through gap when jump-peeking from CT spawn towards Mini
    — Fixed various bugs reported on CSGOBugTracker.com

    – Cache
    — Fixed model fade distance on truck in CT spawn

    • 0 replies

    Counter-Strike: Global Offensive Update Released (3.02.2017)

    By BamBam,

    [CSGO]
    – Replaced Dust II with Inferno in the Active Duty Group.
    – Created a separate Dust II map group for Casual and Deathmatch game modes.
    – Separated Reserves Group into Reserves Group and Hostage Group.

    [MISC]
    – By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
    – Optimized water materials used in Inferno, Nuke and Aztec maps.
    – Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.

    [MAPS]
    – Dust2
    — Fixed various spots where C4 could get stuck

    – Cobblestone
    — Made cubby near bottom of platform stairs in Bombsite B deeper
    — Smoothed out movement around B ramp and dropdown room
    — Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
    — Fixed some surfaces playing the wrong footstep sounds

    – Overpass
    — Fixed various spots where C4 could get stuck (Thanks kame942!)
    — Ground in CT spawn now displays decals correctly
    — Fixed some surfaces playing the wrong footstep sounds

    – Train
    — Fixed various spots where C4 could get stuck

    • 0 replies

    Counter-Strike: Global Offensive Update Released (19.01.2017)

    By BamBam,

    [PICKEM]
    – Added countdown in the main menu that shows the time till the active stage picks will be locked.
    – Fixed a bug in the Watch tab match lister. Match data should now auto refresh after the client downloads the match data.
    – Fixed a bug where HTTP 200 OK was not returned for a successfully completed request to UploadTournamentPredictions when clearing a pick.
    – Fixed a regression for Steam help site to correctly localize information about PickEm authentication codes.

    [SERVERS]
    – Added a command-line flag -ip_relay for GOTV relays behind NATs to communicate their relay public address to master.
    – Added mp_logmoney setting to output player money and purchases in server logs.
    – Added a convar mp_halftime_pausematch which will pause the match after halftime intermission.
    – Added a log line saying “Game Over” after the last round of the match has been completed.

    [MAC]
    – HRTF now works correctly on older versions of OSX.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.