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– Fixed sun not showing.
– Smoothed out terrain by CT spawn to allow smoking off from X-Box.
– Removed taxi sign from certain car models.
– Cleaned up alpha painting on Tunnels building for player reads.
– Added window shutter above Catwalk.
– Fixed glowing CT player models on low end settings.
– Adjusted fog values.
– Cleaned up player reads from CT Mid up toward Suicide.
– Improved collision of cover props at B Bombsite.
– Fixed bad surface property sounds on cover props at B.
– Some clipping refinements.
– Fixed a few wall-bang bugs on buildings.
– Grenade clips added to CT spawn.
– Fixed small walls at Outside Tunnels not being reliably jump-able.
– Adjusted a number of models that were not lined up properly.
– Fixed interpenetrating barrels at Mid.
– Fixed some crates at A there were hanging players up.
– Smoothed out wall behind Car at A.
– Fixed displacement that had too high an angle at CT Ramp.
– Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
— Firing delay significantly reduced
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.
– Added ability to add friends using CS:GO friend codes.
– Added recent teammates and invites UI on the main menu.
– GOTV connections will now use SDR in most of the regions.
– Fixed missing texture on Huntsman Knife | Ultraviolet
– Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
– Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
– Fixed several OSX graphics crashes related to running out of vertex shader constants.
– Fixed a game crash related to game stats.
– fixed more pixelwalk spots & places where bomb could get stuck
– fixed sticky clip brush at B
– fixed Z-fighting railing at bridge
– fixed visible nodraw underneath a bridge
– improved clipping under T side bridges
– fixed Z-fighting below CT arches
– adjusted courtyard statues and stairs for better movement
– fixed various fade distance issues
– widened B site and palace doors
– aligned palace windows better
– fixed floating clothesline
– adjusted pecklesteiner
– fixed missing texture at back alley
– removed clip from garden lamp post because it’s at jumping height
– prevented planting bomb on railing at A
– removed lamp posts between A and CT spawn
[ MISC ]
– Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.
[ MAPS ]
– Shader rework to provide better lighting and support various features.
-Made corner piece of outside catwalk solid
-Fixed various exploits and boosts
-Fixed bug where players outside could spot players inside vents
– Fixed visible nodraw below CT bridge
– Fixed several places where the bomb could get stuck if thrown
– Fixed pixelwalk and skywalk exploits
– Fixed sticky DM spawn point in tunnels
– Fixed planting bomb on windowsill at B
– Fixed missing collision on toolbox at back of B