Counter-Strike: Global Offensive Update Released (13.11.2017)

    By BamBam,

    – Operation Hydra has come to a close.

    – Added Wingman and Flying Scoutsman to the available game modes.
    – Wingman changes:
    — Added Wingman-exclusive skill groups for better matchmaking in Wingman.
    — Added ability to select maps.
    — Added Nearby Lobbies for Wingman.
    – Moved Arms Race and Demolition into War Games (with Flying Scoutsman).
    – All War Games are now maxplayer 12.
    – Slight adjustment to head hitboxes on the Leet Krew.

    – Updated maps available in Classic Competitive:
    — Mirage, Cache, Inferno, Overpass, Cobblestone, Train, Nuke, Dust II, Canals, Office, and Agency.
    – Updated maps and map groups available in Classic Casual:
    — Dust II
    — Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)
    — Defusal Group Sigma (Cobblestone, Train, Overpass, Nuke, Canals)
    — Hostage Group (Agency, Insertion, Office, Italy, Assault)

    – Matchmaking now uses the Trust Factor by default. In the short term, players with Prime status can still choose to match using the old system.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (8.11.2017)

    By BamBam,

    [ Dust II ]
    – Increased overall luminance 20% for all Kasbah materials and models for visibility.
    – Fixed missing textures on some polygons of tarp model.
    – Fixed flashbangs not blinding player through chain-link fences.
    – Fixed edging around Kasbah alcove window which had shadowing artifacts.
    – Adjusted penetration value for wood doors.
    – Fixed wallbang values on Mechanique Generale.
    – Fixed ambient lighting values at CT spawn entrance.
    – Smoothed out clipping on block stack at Mid.
    – Fixed some models that were embedded in the ground.
    – Fixed dev text on loading screen.
    – Fixed cover props at B site that would expose player feet.

    [ Audio ]
    – Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
    – Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

    [ GAMEPLAY ]
    – removed holiday cheer.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (31.10.2017)

    By BamBam,

    [ GAMEPLAY ]

    – Added holiday cheer.

    [ AUDIO ]
    – Enabled new audio occlusion system for all players.
    – Set Audio output to “Stereo headphones (HRTF)” for all players next time they start CS:GO.

    [ MISC ]
    – Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.

    Example file:
    “765611979849XXXX” “Official Player Name”
    “765611979800YYYY” “Other Player Name”
    … etc.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (27.10.2017)

    By BamBam,

    [ DUST II ]
    – Adjusted bullet penetration value of wooden doors
    – Smoothed out ground displacements for more predictable grenades
    – Adjusted shadow ambient color temperature
    – Clip improvements to curbs
    – Refined stairs at Cat to Short for movement
    – Refined Window cutout model on B Bombsite to remove head shaped shadow

    [ MISC ]
    – Fixed a bug where sounds would sometimes play at incorrect volumes and position.
    – Models will no longer be able to render at the exact origin of the world to prevent some rare rendering artifacts.
    – Removed DVR warning reminder since DVR can now easily be disabled in Windows settings.
    – Fixed a rare incorrect processing in sound occlusion.
    – Added UI for streaming Minor Championships for ELEAGUE Boston Major in-game.
    – Improved vrad performance in certain cases.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (24.10.2017)

    By BamBam,

    [ SOUND ]
    – Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds according to the properties of the materials that the sound has to travel through. Eventually we intend to turn this feature on for all users, but at the moment it can be controlled by the convar ‘snd_occlusion’. Use ‘snd_occlusion 1’ to turn this new feature on. Feedback on it is welcome.
    – Fixed a bug where some sounds would play multiple times when observing.
    [ DUST II ]
    – Performance optimizations on low-end and medium-end computers.
    – Removed windows and awning on Catwalk for visibility.
    – Moved door awning on Short A for player movement.
    – Fixed slit in boxes in Lower Tunnels.
    – Removed small port hole windows from towers at Short A for visibility.
    – Removed grain sack from Bombsite A.
    – Removed awnings from Salon on Long.
    – Grenade Clipped stone trim pieces.
    – Fixed room at CT Spawn eating weapons.
    – Moved windows and conduits from wall looking from CT Ramp to Short A.
    – Fixed a number of small holes in the world.
    – Fixed fade distance on barrel at Mid.
    – Upped light value on a number of windows for visibility.
    – Lowered noise and contrast on some texture sets for visibility.
    – Fixed non-precise clipping on dumpsters at Outside Tunnels.
    – Set ‘surfaceproperty’ on Cars to ‘metalvehicle’.
    – Addressed visibility on Pit.
    – Removed rollup door on Salon for visibility.
    – Fixed some noisy walls in Tunnels for visibility.
    – Addressed some visibility issues in Back B Plat.
    – Upped contrast for some cover props at Bombsite B.
    – Fixed clip that players could get stuck on in Pit Plat.
    – Updated radar to reflect building at Car.
    – Fixed errant displacement at Side Pit.
    – Added a few rooftop faces that can be seen while boosting.
    [ MISC ]
    – Server log dispatch over HTTP includes a new header “X-Server-Instance-Token” that will be unique number derived from that server’s command line, account token and local IP.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
  • Game Info

  • Game Info

  • Game Info

  • Mapcycle Countdown

  • Maps on Server

  • Who's Online (See full list)

    There are no registered users currently online

  • Member Statistics

    • Total Members
    • Most Online

    Newest Member
  • Forum Statistics

    • Total Topics
    • Total Posts
  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.