Counter-Strike: Global Offensive Update Released (28.02.2018)

    By BamBam,

    [ MISC ]
    – Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.
    – Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1.
    – Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”.
    – Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.
    – Several fixes to address exploits and stability issues.
    – Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters.
    – Game state integration (link) will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.
    – Added more detailed game information state for broadcast to friends.
    – Made snd_stream load more efficiently.
    – Fixed snd_stream to work on Linux.

    [ MAPS ]
    – Canals:
    — Added cover at the back of A site near shop
    — Lowered Tunnels water exit for better visibility toward Ivy
    — Removed awning and adjusted clip brushes at Ivy boost/jump
    — Enlarged stair landing at courtyard for better movement
    — Fixed gap in B site roof that grenades could fall through
    — Added stairs on left side of CT bridge for easier T access to B
    — Other minor bug fixes and improvements

    • 0 replies

    Counter-Strike: Global Offensive Update Released (15.02.2018)

    By BamBam,

    [ CLUTCH CASE AND COMMUNITY CAPSULE 2018 ]
    – Introducing the Clutch Case, featuring 17 community-designed weapon finishes and 24 new glove finishes.
    – Introducing Community Capsule 2018, featuring 8 community-designed stickers.

    [ AUDIO ]
    – Added “snd_stream” option convar. Enabling this disables using audio cache and instead streams audio off disk.

    [ MISC ]
    – Fixed occasional crash when dropping Medi-Shots.
    – Fixed ammo count not updating when dropping stack-able items like Medi-Shots.
    – Updated the following weapon finishes:
    — AK-47 | Frontside Misty
    — M4A1-S | Chantico’s Fire

    [ MAPS ]
    Nuke
    – Offset stairs by control room near bombsite B
    – Removed some unintended positions on crane in bombsite A
    – Fixed some minor bugs

    • 0 replies

    Counter-Strike: Global Offensive Update Released (9.02.2018)

    By BamBam,

    [MISC]
    – Fixed a bug with the Medi-Shot that caused its ammo count and usage to be broken.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (8.02.2018)

    By BamBam,

    [ GAMEPLAY ]
    – Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

    [ MISC ]
    – Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
    – Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
    – Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
    – Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
    – CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
    – Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
    – No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

    [ MAPS ]
    Nuke:
    – Removed outer catwalk completely
    – Removed helper catwalk onto silo
    – New type of skylight windows in A site
    – Added some cover in corner at back of B site
    – Removed railings when entering B site from ramp
    – Removed window in hut
    – Moved entrance to hut slightly further in
    – Moved up spawns for both teams
    – Flipped static doors at T entrance to ramp
    – Blocked off “old secret” area outside of garage
    – Added solid white walls near CT spawn
    – Rotated container outside of garage, and removed some smaller crates
    – Removed access to crane inside of A site, made more of rafters accessible
    – Reverted box-path onto hut inside A site to the old configuration
    – Removed ladder up to rafters from inside A site
    – Added collision for physics objects (except grenades) near water in B site

    – For tournament organizers, the old version of Nuke is available on the Workshop.

    Canals:
    – Closed off windows overlooking courtyard and A
    – Cleaned up sightline from corner balcony toward A and Arch
    – Made CT route to B more direct
    – Joined two rooms on CT side of B into one space
    – Simplified cover on back side of B
    – Removed Ivy “laddice”, now a skill jump / boost spot
    – Grenade-clipped CT bridge railings for more predictable smokes
    – Moved courtyard statues forward for cleaner sightline
    – Added ashtray for smokers

    – Re-released and updated the Phoenix Compound co-op map on the workshop.
    – Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
    Cache Release Notes
    Shipped Release Notes

    [ CO-OP STRIKE ]
    – When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
    – Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
    – Slightly increased barrel explode radius.
    – Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
    – Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
    – Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

    • 0 replies

    Counter-Strike: Global Offensive Update Released (22.01.2018)

    By BamBam,

    [ BOSTON 2018 PICK’EM CHALLENGE ]
    Enabled playoff Pick’Em bracket for Boston 2018 Major Championship. Build your bracket and predict all Quarterfinal, Semifinal, and Grand Final winners. You’ll earn 12 points for each correct Quarterfinal pick, 10 points for each correct Semifinal pick, and 7 points for picking the Grand Final winner. All brackets will be locked at 9 AM Eastern Time on Friday January 26 before the first playoff matches start, so make sure your bracket is ready!

    [ MISC ]
    Fixed an unlocalized string in GOTV timeout UI, which now will show total number of timeouts allowed and how many timeouts a team has taken.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.