Counter-Strike: Global Offensive Update Released (21.05.2018)

    By BamBam,

    [MISC]
    – Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
    – If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
    – Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.

    [GAMEPLAY]
    – General adjustments to ambient sounds:
    — Increased resolution and character of reverb effects to better reflect surrounding map geometry
    — Small mix adjustments
    – Improved vent destruction sounds and increased audible distance.
    – Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
    – Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

    [MAPS]
    Nuke:
    – Optimizations for low settings
    – Blocked visibility between silos inside A site
    – Ported over ShortNuke gameplay changes:
    – Removed Toxic
    – Vent no longer connects directly to B site, but has another exit close to double doors
    – Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
    – Added solid background to yellow crane inside B site
    – Smoothed out some player movement

    Overpass:
    – Lowered volume of ambient sounds in Overpass
    – Added grenade and player collision to fence cage near construction
    – Removed spooky shadow fading in when approaching T main entrance to B site

    • 0 replies

    Counter-Strike: Global Offensive Update Released (17.05.2018)

    By BamBam,

    The following changes are available in the 1.36.3.5-rc1 CS:GO Beta depot.

    [GAMEPLAY]
    – General adjustments to ambient sounds:
    — Increased resolution and character of reverb effects to better reflect surrounding map geometry
    — Small mix adjustments
    – Improved vent destruction sounds and increased audible distance.
    – Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
    – Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

    [MAPS]
    Nuke:
    – Optimizations for low settings
    – Blocked visibility between silos inside A site
    – Ported over ShortNuke gameplay changes:
    — Removed Toxic
    — Vent no longer connects directly to B site, but has another exit close to double doors
    — Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
    — Added solid background to yellow crane inside B site
    — Smoothed out some player movement

    Overpass:
    – Lowered volume of ambient sounds in Overpass
    – Added grenade and player collision to fence cage near construction
    – Removed spooky shadow fading in when approaching T main entrance to B site

    • 0 replies

    Counter-Strike: Global Offensive Update Released (5.05.2018)

    By BamBam,

    [ MISC ]
    – Fixed stability issue for physics collision detection against displacement surfaces.
    – Fixed some situations in which stickers would not appear properly on weapons in-game.
    – Fixed an issue where MP3’s embedded in maps wouldn’t work. (Thanks to Steam user MajesticCatDog for help in diagnosing this issue).
    – Removed legacy audio cache commands.

    [ SDK ]
    – When loading the map in development mode with “developer 1” enabled, engine will display DISP_VPHYSICS warnings for displacements with degenerate collision faces. When such displacement faces are encountered, the entire displacement object will have no collision in-game. Additional clip brushes or adjustments to such displacements may be added by map authors in these cases.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (30.04.2018)

    By BamBam,

    [AUDIO]
    – Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
    – Weapon reload sounds now follow the reloading players as they move around.
    – Fixed sound device override exploit to cancel sounds.

    [GAMEPLAY]
    – Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.

    [MAPS]
    ShortNuke:
    -Added more spawn points per side
    -Fixed model occlusion bug inside vent
    -Added solid background to top of yellow crane inside site

    • 0 replies

    Counter-Strike: Global Offensive Update Released (20.04.2018)

    By BamBam,

    [MAPS]
    – Added Dust II to the Active Duty map pool.
    – Removed Cobblestone from the Active Duty map pool.
    – Added support for Nuke in Wingman.
    – Moved Austria and Shipped into Defusal Group Sigma casual map group.
    – Moved Cobblestone into Defusal Group Delta casual map group.

    [MISC]
    – Fixed an exploit that impacted game server performance.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.