Counter-Strike: Global Offensive Update Released (5.08.2016)

    By BamBam,

    [MISC]
    – Weapon recoil now resets on reload
    – Players should no longer accidentally run into server DOS protections.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (3.08.2016)

    By BamBam,

    [GAMEPLAY]
    – New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.

    [SOUND]
    – Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
    – Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.

    [MISC]
    – Added defusekit player state to game state integration support.
    – cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
    – Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
    – Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
    – Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
    – Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
    – Misc security improvements.
    – Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (27.07.2016)

    By BamBam,

    [UI]
    – Radar is no longer hidden when win panel comes up.
    – Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
    — Please report any UI regressions to csgoteamfeedback@valvesoftware.com and include #UIFeedback in the subject heading.

    [SOUNDS]
    – Increased fidelity of firing sounds for P90, MP7 and MP9
    – Added unique reload and draw sounds for P90, MP7 and MP9
    – Slightly reduced volume of firing for recently changed weapon sounds
    – Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)

    [NETWORKING]
    – Networked viewangle precision to other players is now lossless.

    [MINOR WEAPON BUGS]
    – Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
    – Added tracers to alt fire on Aug, Sg, Glock, and Famas.
    – Set all shotguns except XM to semi-auto.
    – AWP and SSG08 now also drop magazines
    – (Thanks, SlothSquadron)

    [MISC]
    – Fixed a server crash (Thanks, Gamemann, for the report)
    – Fixed bug where non-Latin characters could not be stored in config files.

    [MAC/LINUX]
    – Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (15.07.2016)

    By BamBam,

    [ Operation Wildfire ]
    – Operation Wildfire has come to a close.
    – The Operation Wildfire case is available for all players.

    [ Misc ]
    – Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.

    [ Sound ]
    – Increased fidelity for Bizon, Mac10 and UMP45 weapons.
    – Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
    – New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
    – New sound for empty magazine impacting with ground.
    – Lowered volume of low ammo sound and added unique sound.
    – Lowered volume of smoke grenade tail.

    [ Maps ]
    – Cache
    — Added graffiti to commemorate ESL One Cologne 2016.

    [ Mac/Linux ]
    – Fixed maps that use Squirrel scripting, including the Weapons Course map.
    – Fixed a Linux memory leak.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (28.06.2016)

    By BamBam,

    [COLOGNE 2016]
    – Shipped in-game assets that are unlocked via the Series 2 Collectible Pins that will be available to attendees of ESL One Cologne 2016.

    [MISC]
    – Added new option “Fetch Event Data” to logic_eventlistener entity. If set, a new “event_data” field will be created in the eventlistener’s ScriptScope containing information about the event.
    – Resurrected the convar mp_spec_swapplayersides.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.