Counter-Strike: Global Offensive Update Released (12.01.2017)

    By BamBam,

    [THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
    – Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
    – Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
    — Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
    — Group stage picks lock at the start of the group stage matches.
    — Playoff picks lock at the start of the first Playoff matches.

    [GAMEPLAY]
    – Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
    – func_breakables will no longer make noise when hits deal no damage.

    [MISC]
    – Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

    [AUDIO]
    – Lowered volume of bullet-bys and bullet impacts.
    – Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
    – Also lowered volume of distant weapons slightly to address the same issue.
    – Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
    – Increased the input curve amount so that rate of volume decay over distance is more pronounced.
    – Added descriptions to many mixer groups.

    [MAPS]
    -Mirage
    –Fixed various spots where C4 could get stuck
    –Removed some slight gaps in cover in Bombsite A

    -Nuke
    –Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
    –Removed vent-sound from top of Mini, Bombsite A

    -Cache
    –Fixed sound-spam when shooting at vent in Checkers through a prop
    –Clipping improvements
    –Optimizations

    -Inferno
    –Fixed some minor graphical bugs
    –Fixed a spot where players could get stuck near Boiler, Bombsite A
    –Added backfaces to gate used at bottom of Banana, Bombsite B

    • 0 replies

    Counter-Strike: Global Offensive Update Released (14.12.2016)

    By BamBam,

    [MISC]
    – Fixed non-solid parts of SAS Counter-Terrorist models.
    – Fixed rendering issues with new character footstep shadows.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (13.12.2016)

    By BamBam,

    [Visuals]
    – Visually upgraded the SAS Counter-Terrorist player model

    [Sound]
    – New C4 beep sound for increased sound positioning with HRTF.
    – Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
    – Added option to audio settings to enable/disable HRTF on OSX.
    – Reduced latency of HRTF.

    [Public Lobbies]
    – Improved algorithm and performance of public lobbies discovery

    [Maps]
    – Updated radar map for Nuke

    • 0 replies

    Counter-Strike: Global Offensive Update Released (8.12.2016)

    By BamBam,

    [Audio/HRTF]
    – Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
    – Fix to sound distortion on some weapons.

    [Misc]
    – Improved rendering performance on Intel GPU systems.
    – Improved performance for some OSX users.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (7.12.2016)

    By BamBam,

    [Holidays]
    – Deployed Holiday Cheer for your festive fragging season.
    – You can spread the Holiday Cheer! Gifts are now available for a limited time.

    [Sound]
    – Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
    – By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
    – NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.

    [Public Lobbies]
    – In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
    – The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
    – Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
    – Steam Group lobbies now display the country associated with the majority of lobby members.

    [Gameplay]
    – Third-person weapon angles now visibly match first-person weapon recoil.

    [MISC]
    – Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
    – Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
    – Bot names can now be localized in game language.
    – Added experimental plugin support for managing network channel encryption keys on community servers.
    — https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption

    [Maps]
    Nuke
    – Removed railing on crane in A site rafters
    – Removed ability to climb up on/plant the bomb on top of silos in both bombsites
    – Moved T entrance to squeaky to make movement smoother
    – Removed window in Toxic, replaced with double doors
    – Removed yellow bollards near Garage and Secret
    – Removed cover on top of Mini
    – Added some full cover in cubby next to ramp in bombsite B
    – Replaced exposed bombsite silo with simple version in bombsite A
    – Fixed small collision bump on ramp in ramproom where players could get stuck
    – Added white, flat surface on fence at T side of yard
    – Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
    – General optimizations

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
  • Game Info

  • Game Info

  • Game Info

  • Mapcycle Countdown

  • Maps on Server

  • Who's Online (See full list)

    There are no registered users currently online

  • Member Statistics

    • Total Members
      1
    • Most Online
      106

    Newest Member
    BamBam
    Joined
  • Forum Statistics

    • Total Topics
      71
    • Total Posts
      71
  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.