Counter-Strike: Global Offensive Update Released (21.06.2018)

    By BamBam,

    The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users.

    [GAMEPLAY]
    – Updated the radar player icons to make them a bit more crisp.
    – Fixed team flags not working properly in spectator view.
    – Fixed truncated team names in the spectator screen that tried to use team flags.
    – Added a missing team logo. (Luminosity).
    – Team money and equipment value now hides properly when the scoreboard is up along with the rest of the player panels in the spectator screen.

    [MISC]
    – Fixed some javascript exceptions.
    – Reduced width of the scoreboard in Competitive mode.
    – Loadout radial wheel team icon can now toggle teams.
    – Added unusual item tile to case opening scroll.
    – Fixed some crashes when playing demos with high timescale values.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (20.06.2018)

    By BamBam,

    The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users.

    [SCOREBOARD]
    – Eliminated possible delay of a player’s team change state.
    – Self highlighting has been changed from green to team color.
    – The skillgroup field has been adjoined to name field.
    – Background blur amount has been reduced.
    – added mode-specific row definitions for flying scoutsman and wingman.
    – Updated skillgroup icons.
    – Added support for Major tournament name and event stage.
    – Fixed duplicate bot row when a bot disconnects.
    – Fixed mute indicator getting stuck on.

    [GAMEPLAY]
    – Re-added “Show Team Equipment” and added keybinding to settings menu (+cl_show_team_equipment)
    – Added “Show Team Positions In HUD” to settings menu (cl_teamid_overhead_always)
    – Buy menu background blur has been reduced.
    – Re-added the health/armor and ammo background elements that can be adjusted with the existing alpha convars via console or options menu.
    – Updated drop shadows from most colored hud elements to read better.

    [MISC]
    – Fixed some asserts.
    – Fixed some crashes.
    – Reverted unintended CZ reload animation change.
    – Fixed the ability to apply stickers to items that have no empty sticker slots.
    – Improved visibility of dashboard character in 4×3 resolutions.
    – Fixed avatar color issues
    – Fixed the spectator name, score and team logo overlapping the middle in 4×3.

    [RADAR]
    – The hotkey and letter text on the radar player icons are now black.
    – Fixed the border around the radar being offset and scaled improperly at lower resolutions and non default scales.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (19.06.2018)

    By BamBam,

    Panorama UI is now available for testing in the Panorama CS:GO Beta Depot for Windows users.

    -For instructions detailing how to opt into a CS:GO Beta Depot, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326.
    – This release of Panorama UI only supports “Practice with Bots.” You can also play with a friend by joining a party and starting a practice session.
    – When you’re finished testing Panorama UI and would like to join Official Matchmaking, follow the instructions linked above.
    – If you have feedback or want to report a bug in Panorama UI, email CSGOTeamFeedback [at] valvesoftware.com, and include #PanoramaUI in your subject line.

    • 0 replies

    Counter-Strike: Global Offensive Update Released (12.06.2018)

    By BamBam,

    [GAMEPLAY]
    – Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
    – Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
    – Reduced price of the MP7 from $1700 to $1500.

    [MISC]
    – Game servers will no longer print their public IP address in response to “status” command from clients.
    – Unsealed graffiti items can now be deleted.
    – Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.

    [MAPS]
    Mirage:
    – Removed skybox limitations
    – Updated some landmark art
    – Lowered skillceiling to get into apartments from T spawn
    – Banked corner in hallway leading to A site scaffolding
    – Removed ladder near entrance to apartments from T spawn, replaced with boxes
    – Removed broken corner near van in bombsite B
    – Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
    – Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
    – Disabled bullet collision on vertical fence columns in mid
    – Removed wooden pillars at bottom of mid
    – Fixed some player collision bugs

    Canals:
    – Redesigned T approach to B site through alley, with split entrances
    – Improved visibility of players against the scaffolding near A
    – Removed ability to stand on top of doorframe at CT stairs to B
    – Other minor bug fixes and improvements

    • 0 replies

    Counter-Strike: Global Offensive Update Released (22.05.2018)

    By BamBam,

    [MISC]
    – Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
    – Fixed some broken materials on the Leet Crew character models.

    [SOUND]
    (Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)
    – Lowered volume of select ambient sounds in Nuke.
    – Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
    – Lowered volume of helicopter sounds.
    – Lowered DSP effects on Glock and AK47.
    – Added missing snd_lvl to M4A1 so it can receive DSP effects.
    – Removed lapping water sound from fountain in Overpass.
    – Fixed bug where jump landing sounds became silent before their maximum audible distance.
    – Fixed bug where Cache outdoor reverb sounded like it was indoors.

    [SDK]
    – Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.

    • 0 replies

Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Posts

    • Counter-Strike: Global Offensive Update Released (24.03.2017)
      By BamBam · Posted
      [GAMEPLAY]
      – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
      – Revolver:
      — Firing delay significantly reduced
      – Negev:
      — New attributes to promote suppressive fire.
      — Reduced price.
      — New sounds that dynamically indicate weapon accuracy. [MISC]
      – Added ability to add friends using CS:GO friend codes.
      – Added recent teammates and invites UI on the main menu.
      – GOTV connections will now use SDR in most of the regions.
      – Fixed missing texture on Huntsman Knife | Ultraviolet
      – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
      – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
      – Fixed several OSX graphics crashes related to running out of vertex shader constants.
      – Fixed a game crash related to game stats. [MAPS]
      Canals:
      – fixed more pixelwalk spots & places where bomb could get stuck
      – fixed sticky clip brush at B
      – fixed Z-fighting railing at bridge
      – fixed visible nodraw underneath a bridge
      – improved clipping under T side bridges
      – fixed Z-fighting below CT arches
      – adjusted courtyard statues and stairs for better movement
      – fixed various fade distance issues
      – widened B site and palace doors
      – aligned palace windows better
      – fixed floating clothesline
      – adjusted pecklesteiner
      – fixed missing texture at back alley
      – removed clip from garden lamp post because it’s at jumping height
      – prevented planting bomb on railing at A
      – removed lamp posts between A and CT spawn
    • Counter-Strike: Global Offensive Update Released (20.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixes related to recent shader rework. [ MAPS ]
      Cache
      – Fix for vent break sound. Canals
      – Fixed more pixelwalk exploits
      – Fixed places where a dropped/thrown bomb could get stuck
      – Fixed a bug at shop door where jumping player could get stuck
    • Counter-Strike: Global Offensive Update Released (17.03.2017)
      By BamBam · Posted
      [ MISC ]
      – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ]
      – Shader rework to provide better lighting and support various features. -Nuke
      -Made corner piece of outside catwalk solid -Assault
      -Fixed various exploits and boosts
      -Fixed bug where players outside could spot players inside vents -Canals
      – Fixed visible nodraw below CT bridge
      – Fixed several places where the bomb could get stuck if thrown
      – Fixed pixelwalk and skywalk exploits
      – Fixed sticky DM spawn point in tunnels
      – Fixed planting bomb on windowsill at B
      – Fixed missing collision on toolbox at back of B
    • Counter-Strike: Global Offensive Update Released (15.03.2017)
      By BamBam · Posted
      [CSGO]
      – Released Canals, available in all game modes.
      – Visually upgraded the Phoenix Terrorist player model.
      – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ]
      – Improved performance when using HRTF.
      – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ]
      – Fixed teammate color problem when teammates select an invalid color.
      – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
      – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
      – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
      – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
      – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke:
      – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
      – Bullets now do more damage when shot through walls in hut
      – Raised rollup door in Mini, making it easier to see towards rafters
      – Removed three boxes on top of blue container near garage
      – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
      – Made water outside the map deeper (Thanks hollandje!) Cobblestone:
      – Raised arch on CT side of long A Italy:
      – Fixed some boost exploits
      – Railing on top of boost position near T bridge no longer blocks bullets Cache:
      – Various bug fixes
    • Counter-Strike: Global Offensive Update Released (16.02.2017)
      By BamBam · Posted
      [ MISC ]
      – Fixed helmet and armor icons of teammates not showing for dead players.
      – Fixed several client and game server crashes.
      – Fixed several missing achievement icons.