Activity Stream

Posts Activity Stream

  1. BamBam

    – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
    – Revolver:
    — Firing delay significantly reduced
    – Negev:
    — New attributes to promote suppressive fire.
    — Reduced price.
    — New sounds that dynamically indicate weapon accuracy.

    – Added ability to add friends using CS:GO friend codes.
    – Added recent teammates and invites UI on the main menu.
    – GOTV connections will now use SDR in most of the regions.
    – Fixed missing texture on Huntsman Knife | Ultraviolet
    – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
    – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
    – Fixed several OSX graphics crashes related to running out of vertex shader constants.
    – Fixed a game crash related to game stats.

    – fixed more pixelwalk spots & places where bomb could get stuck
    – fixed sticky clip brush at B
    – fixed Z-fighting railing at bridge
    – fixed visible nodraw underneath a bridge
    – improved clipping under T side bridges
    – fixed Z-fighting below CT arches
    – adjusted courtyard statues and stairs for better movement
    – fixed various fade distance issues
    – widened B site and palace doors
    – aligned palace windows better
    – fixed floating clothesline
    – adjusted pecklesteiner
    – fixed missing texture at back alley
    – removed clip from garden lamp post because it’s at jumping height
    – prevented planting bomb on railing at A
    – removed lamp posts between A and CT spawn

  2. BamBam

    [ MISC ]
    – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.

    [ MAPS ]
    – Shader rework to provide better lighting and support various features.

    -Made corner piece of outside catwalk solid

    -Fixed various exploits and boosts
    -Fixed bug where players outside could spot players inside vents

    – Fixed visible nodraw below CT bridge
    – Fixed several places where the bomb could get stuck if thrown
    – Fixed pixelwalk and skywalk exploits
    – Fixed sticky DM spawn point in tunnels
    – Fixed planting bomb on windowsill at B
    – Fixed missing collision on toolbox at back of B

  3. BamBam

    – Released Canals, available in all game modes.
    – Visually upgraded the Phoenix Terrorist player model.
    – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

    [ AUDIO ]
    – Improved performance when using HRTF.
    – Fixed some cases where grenade sounds wouldn’t play when they should.

    [ MISC ]
    – Fixed teammate color problem when teammates select an invalid color.
    – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
    – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
    – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
    – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
    – func_rotating objects no longer freeze and spam server console after rotating 1000 times

    [ MAPS ]

    – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
    – Bullets now do more damage when shot through walls in hut
    – Raised rollup door in Mini, making it easier to see towards rafters
    – Removed three boxes on top of blue container near garage
    – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
    – Made water outside the map deeper (Thanks hollandje!)

    – Raised arch on CT side of long A

    – Fixed some boost exploits
    – Railing on top of boost position near T bridge no longer blocks bullets

    – Various bug fixes

  4. BamBam

    [ SERVERS ]
    – Reduced per-client memory use by sharing network buffers.
    – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
    – Added a better error message for clients explaining the too many entities on the server error.
    – Added more functionality for community log address integration.
    – Log address can now be sent an 18-character prefix before every log packet text
    – logaddress_add_ex command will use a unique prefix token per instance for the added log address
    – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
    – Added a message for “killed by the bomb” to the logs.

    [ MISC ]
    – Teams can now vote on team issues independently.
    – Fixed sleeves interpenetrating gloves
    – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

    [ OSX ]
    – Fixed CSM boundary artifacts on Iris based Macbook pro.

    [ MAPS ]
    – Overpass
    — Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above

    – Cobblestone
    — Removed support beam in drop room which blocked line of sight to drop/door

    – Nuke
    — Fixed see-through gap when jump-peeking from CT spawn towards Mini
    — Fixed various bugs reported on

    – Cache
    — Fixed model fade distance on truck in CT spawn

  5. BamBam

    – Replaced Dust II with Inferno in the Active Duty Group.
    – Created a separate Dust II map group for Casual and Deathmatch game modes.
    – Separated Reserves Group into Reserves Group and Hostage Group.

    – By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
    – Optimized water materials used in Inferno, Nuke and Aztec maps.
    – Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.

    – Dust2
    — Fixed various spots where C4 could get stuck

    – Cobblestone
    — Made cubby near bottom of platform stairs in Bombsite B deeper
    — Smoothed out movement around B ramp and dropdown room
    — Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
    — Fixed some surfaces playing the wrong footstep sounds

    – Overpass
    — Fixed various spots where C4 could get stuck (Thanks kame942!)
    — Ground in CT spawn now displays decals correctly
    — Fixed some surfaces playing the wrong footstep sounds

    – Train
    — Fixed various spots where C4 could get stuck

  6. BamBam

    – Added countdown in the main menu that shows the time till the active stage picks will be locked.
    – Fixed a bug in the Watch tab match lister. Match data should now auto refresh after the client downloads the match data.
    – Fixed a bug where HTTP 200 OK was not returned for a successfully completed request to UploadTournamentPredictions when clearing a pick.
    – Fixed a regression for Steam help site to correctly localize information about PickEm authentication codes.

    – Added a command-line flag -ip_relay for GOTV relays behind NATs to communicate their relay public address to master.
    – Added mp_logmoney setting to output player money and purchases in server logs.
    – Added a convar mp_halftime_pausematch which will pause the match after halftime intermission.
    – Added a log line saying “Game Over” after the last round of the match has been completed.

    – HRTF now works correctly on older versions of OSX.

  7. BamBam

    – Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit
    – Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
    — Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
    — Group stage picks lock at the start of the group stage matches.
    — Playoff picks lock at the start of the first Playoff matches.

    – Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
    – func_breakables will no longer make noise when hits deal no damage.

    – Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

    – Lowered volume of bullet-bys and bullet impacts.
    – Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
    – Also lowered volume of distant weapons slightly to address the same issue.
    – Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
    – Increased the input curve amount so that rate of volume decay over distance is more pronounced.
    – Added descriptions to many mixer groups.

    –Fixed various spots where C4 could get stuck
    –Removed some slight gaps in cover in Bombsite A

    –Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
    –Removed vent-sound from top of Mini, Bombsite A

    –Fixed sound-spam when shooting at vent in Checkers through a prop
    –Clipping improvements

    –Fixed some minor graphical bugs
    –Fixed a spot where players could get stuck near Boiler, Bombsite A
    –Added backfaces to gate used at bottom of Banana, Bombsite B

  8. BamBam

    – Visually upgraded the SAS Counter-Terrorist player model

    – New C4 beep sound for increased sound positioning with HRTF.
    – Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
    – Added option to audio settings to enable/disable HRTF on OSX.
    – Reduced latency of HRTF.

    [Public Lobbies]
    – Improved algorithm and performance of public lobbies discovery

    – Updated radar map for Nuke

  9. BamBam

    – Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
    – Fix to sound distortion on some weapons.

    – Improved rendering performance on Intel GPU systems.
    – Improved performance for some OSX users.

  10. BamBam

    – Deployed Holiday Cheer for your festive fragging season.
    – You can spread the Holiday Cheer! Gifts are now available for a limited time.

    – Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
    – By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
    – NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.

    [Public Lobbies]
    – In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
    – The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
    – Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
    – Steam Group lobbies now display the country associated with the majority of lobby members.

    – Third-person weapon angles now visibly match first-person weapon recoil.

    – Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
    – Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
    – Bot names can now be localized in game language.
    – Added experimental plugin support for managing network channel encryption keys on community servers.

    – Removed railing on crane in A site rafters
    – Removed ability to climb up on/plant the bomb on top of silos in both bombsites
    – Moved T entrance to squeaky to make movement smoother
    – Removed window in Toxic, replaced with double doors
    – Removed yellow bollards near Garage and Secret
    – Removed cover on top of Mini
    – Added some full cover in cubby next to ramp in bombsite B
    – Replaced exposed bombsite silo with simple version in bombsite A
    – Fixed small collision bump on ramp in ramproom where players could get stuck
    – Added white, flat surface on fence at T side of yard
    – Fixed various bugs listed on (thanks to all contributors!)
    – General optimizations

  11. BamBam

    – New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.

    – Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
    – Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.

    – Added defusekit player state to game state integration support.
    – cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
    – Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
    – Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
    – Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
    – Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
    – Misc security improvements.
    – Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.

  12. BamBam

    – Radar is no longer hidden when win panel comes up.
    – Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
    — Please report any UI regressions to and include #UIFeedback in the subject heading.

    – Increased fidelity of firing sounds for P90, MP7 and MP9
    – Added unique reload and draw sounds for P90, MP7 and MP9
    – Slightly reduced volume of firing for recently changed weapon sounds
    – Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)

    – Networked viewangle precision to other players is now lossless.

    – Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
    – Added tracers to alt fire on Aug, Sg, Glock, and Famas.
    – Set all shotguns except XM to semi-auto.
    – AWP and SSG08 now also drop magazines
    – (Thanks, SlothSquadron)

    – Fixed a server crash (Thanks, Gamemann, for the report)
    – Fixed bug where non-Latin characters could not be stored in config files.

    – Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.

  13. BamBam

    [ Operation Wildfire ]
    – Operation Wildfire has come to a close.
    – The Operation Wildfire case is available for all players.

    [ Misc ]
    – Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.

    [ Sound ]
    – Increased fidelity for Bizon, Mac10 and UMP45 weapons.
    – Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
    – New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
    – New sound for empty magazine impacting with ground.
    – Lowered volume of low ammo sound and added unique sound.
    – Lowered volume of smoke grenade tail.

    [ Maps ]
    – Cache
    — Added graffiti to commemorate ESL One Cologne 2016.

    [ Mac/Linux ]
    – Fixed maps that use Squirrel scripting, including the Weapons Course map.
    – Fixed a Linux memory leak.

  14. BamBam

    [COLOGNE 2016]
    – Shipped in-game assets that are unlocked via the Series 2 Collectible Pins that will be available to attendees of ESL One Cologne 2016.

    – Added new option “Fetch Event Data” to logic_eventlistener entity. If set, a new “event_data” field will be created in the eventlistener’s ScriptScope containing information about the event.
    – Resurrected the convar mp_spec_swapplayersides.

  15. BamBam

    [COLOGNE 2016]
    – Added team stickers, player autographs, Pick’Em and Fantasy Games for Cologne 2016 CS:GO Major Championship.
    – Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick’Em and Fantasy Games without running the actual game client.
    — For more information on game authentication codes, visit:

    – Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr:port.
    – GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
    – Added convars commonly used in GOTV relay chains to common dictionary encoding.

    – Added sounds for players joining and leaving party lobbies.
    – Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
    – Molotov:
    — Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
    — Upgraded sound fidelity for Molotov priming sound.
    — Reduced volume of in-hand fire sound for a primed Molotov

    – Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
    – Spectator UI – Player panel now tints yellow or blue based on the team of the person you are spectating.

    – Fixed broken flex data in studiomdl

  16. BamBam

    – Lowered volume level of first-person nearly empty clip sound to match its volume level falloff in the environment.
    – Fixed a regression in Nova and Sawed Off reloading sounds.

    – Added video option (default on) for frame rate smoothing. Frame rate smoothing significantly reduces hitching and stuttering, but at the expense of reducing overall frame rate.
    – Significantly reduced input latency.
    – Added audio option “Play Audio When Game in Background” to match behavior on Windows and Linux.

  17. BamBam

    – Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
    – Operation Wildfire Access Pass is no longer available for purchase.

    – New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
    – Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.

    – CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
    – Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
    – When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.

    – New sound cue for shooting with low ammo.
    – Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
    – New smoke sound to reduce interference with bomb defuse sound.
    – New sound for text chat messages in party lobby.

    – In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
    – Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
    – When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
    – Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
    – Increased upper limit on possible mp_halftime_duration values to 5 minutes.
    – Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
    – The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
    – Classic Casual now defaults to team-restrict communication for living players.

    – Fixed appearance of fonts in the community browser and console.
    – Fixed some bugs with setting fullscreen resolution.
    – Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer

  18. BamBam

    – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
    – On Valve official servers, the current map will be excluded from the vote options at the end of a match.
    – Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
    – Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
    – Fixed coin journal not being accessible from inventory UI.

    – Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

    – Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
    – Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.


    -Added stairs up to B site platform, giving CTs additional options for defending the site
    -Updated trees with more accurate collision model
    -Fixed rendering error on wall hole model used near bombsite A
    -Fixed various bugs (Thanks contributors!)
    -Improved visibility from underpass to A site

    -Fixed pixelwalk in CT spawn
    -Fixed some small seethrough gaps in bombsite A
    -Fixed small seethrough gap from Short to Mid
    -Fixed grenadecollision on van in bombsite B
    -Van now plays proper surface sounds when walking on it
    -Stairs in palace and B apartments will now play correct surface sounds
    -Fixed potential rendering error on wall hole model used in CT sniper position
    -Fixed various bugs (Thanks contributors!)

    -Minor bug fixes

    – Added ladder to bombsite B target
    – Top of bombsite B target now opaque
    – Added short crate stack to CT outside
    – Misc clip fixes
    – Improved vcollide on plastic bins
    – Fixed spot at CT spawn where weapons could be lost

    Collision model update:
    -Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
    -Added more accurate collision model for barrels used in Overpass B site.

  19. BamBam

    – Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
    – As of June 1st, Series 1 Genuine Collectible Pins will be available at

    – Default spec_freeze_time reduced from 5.0 to 3.0.
    – Added fade and blur to deathcam (when mp_forcecamera 1).
    – Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).

    – Improved spectating cameras for de_cache.
    – Improved spectating cameras for de_nuke.
    – Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.

    – The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.

    – Introducing Authentication Codes that allow users to grant to third-party websites and applications access to their Pick’Em and Fantasy games during CS:GO Major Championships.
    — Documentation for websites and application developers is available:
    — Authentication Codes management for users is available:

  20. BamBam

    – Blood decals on player models will now reliably display for players and spectators in-game.
    – Buy menu calculation of the Accurate Range of weapons will now show same values as obtained with cl_weapon_debug_show_accuracy and cl_weapon_debug_print_accuracy, gameplay has not changed.
    – Steam controller now properly adjusts when scoped respecting zoom_sensitivity_ratio_joystick value.
    – Major championship trophy animation will now show more rows of etched names when inspected.
    – Accounts that get a global cooldown for GSLT violation will no longer make their party members from previous competitive matches lose match wins earned together.

    — Forklift
    — with
    — roof