Activity Stream

Activity Stream

  1. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (27.12.2017)
    [ MISC ]
    – Users who reached Global General Rank and elect to get their Service Medal will now see a preview of the Service Medal before they receive it. This allows users to see if they will be getting the Service Medal upgrade or a new 2018 Service Medal starting from January 1st GMT.
    – Added support for Ukrainian and Greek languages including localization of Steam Community Inventory items.
    – VDM files are now loaded with support for escape-sequences in string values. VDM can now use \” to pass quoted parameters in PlayCommands factory, and must use \\ to escape Windows path separators.
    – Added better error handling for Steam Workshop API failures on community dedicated servers.
    • 0 replies
    • 243 views
  2. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (19.12.2017)
    [ THE ELEAGUE BOSTON 2018 CS:GO MAJOR CHAMPIONSHIP ]
    – Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Boston 2018. For more details, visit http://www.counter-strike.net/pickem/boston2018
    – Team stickers can be used as game pieces for the Boston 2018 Team Pick’Em Challenge.
    — Preliminary stage picks can be made immediately, preliminary stage picks lock at the start of the preliminary stage matches.
    — Group stage picks can be made when the preliminary stage has completed, group stage picks lock at the start of the group stage matches.
    — Playoff picks can be made when the group stage has completed, playoff picks lock at the start of the first quarterfinal match.
    [ HOLIDAYS ]
    – Deployed Holiday Cheer for your festive fragging season.
    – You can spread the Holiday Cheer! Gifts are now available for a limited time.
    [ MISC ]
    – Fixed ability to host offline server with friends for War Games when setting party lobby privacy to “Friends Need Invites”.
    – Tournament server logs can now have item pickup/drop events enabled using mp_logdetail_items setting.
    – Game servers will now sanitize player name string to not contain non-ascii control characters.
    – Fixed unlocalized string in disconnect errors for other players.
    – Fixed several client-side crashes.
    – Added support to demoinfogo parser for decoding fixed user data size string tables which previously caused invalid substring calculation code path to run.
    [ GAMEPLAY ]
    – Replaced shotgun spread model (off by default). Available for offline and community servers for testing. For more details visit http://blog.counter-strike.net/index.php/holiday-spread/
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  3. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (1.12.2017)
    [ AUDIO ]
    -Made bomb plant and bomb defuse sounds more audible with sound occlusion on.
    -Fixed an exploit that allowed ambient sounds to be completely disabled.
    [ MISC ]
    -Re-enabled SSE4 optimizations for string tables and added -nosse4 command line option to disable SSE4.
    -“find” console command now allows specifying multiple search strings. For example, “find decal r_” will find commands and variables that contain both “r_” and “decal”.
    • 0 replies
    • 304 views
  4. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (28.11.2017)
    [ AUDIO ]
    – Improved performance of 3D audio. Positional audio is much more responsive when turning quickly.
    [ War Games ]
    – Players can now select from 3 maps during end-of-match voting in War Games.
    – Added convars controlling end of match voting setup to simplify management of War Games community servers.
    [ Misc ]
    – Server HTTP log delivery will now have correct timestamps on log lines which occured before the remote listener was registered.
    – Smoothed out game server hitching when a new player connects and downloads initial game state.
    – Fixed occasional crash affecting official game servers.
    – Fixed the extra 3 second delay in GOTV+ broadcast in some cases.
    – SSE4 optimizations in network string tables to reduce server hitches on connection of new player.
    – Console output of the game server can now be timestamped using “con_timestamp” convar.
    [ TRUST FACTOR ]
    – Updated trust algorithm based on data and feedback.
    To help us further improve the Trust Factor, send us an email at CSGOTeamFeedback@valvesoftware.com with the subject “Trust Factor Feedback” and include a description of your experience and your Steam ID.
    • 0 replies
    • 249 views
  5. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (20.11.2017)
    [ MISC ]
    – Updated to latest version of SteamNetworkingSockets library to better support relayed connections.
    – Fixed a regression where Aztec and Dust particle systems were failing to load in other maps.
    – Updated Skill Group icons.
    [ SDK ]
    – Removed an unintentional dependency on Dynamic C Runtime in vvis map compiler, which should fix map compilation problems in some recent installations.
    – Added de_dust2_zoo map source file for community map makers.
    • 0 replies
    • 270 views
  6. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (13.11.2017)
    [CSGO]
    – Operation Hydra has come to a close.
    [GAMEPLAY]
    – Added Wingman and Flying Scoutsman to the available game modes.
    – Wingman changes:
    — Added Wingman-exclusive skill groups for better matchmaking in Wingman.
    — Added ability to select maps.
    — Added Nearby Lobbies for Wingman.
    – Moved Arms Race and Demolition into War Games (with Flying Scoutsman).
    – All War Games are now maxplayer 12.
    – Slight adjustment to head hitboxes on the Leet Krew.
    [MAPS]
    – Updated maps available in Classic Competitive:
    — Mirage, Cache, Inferno, Overpass, Cobblestone, Train, Nuke, Dust II, Canals, Office, and Agency.
    – Updated maps and map groups available in Classic Casual:
    — Dust II
    — Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)
    — Defusal Group Sigma (Cobblestone, Train, Overpass, Nuke, Canals)
    — Hostage Group (Agency, Insertion, Office, Italy, Assault)
    [PRIME]
    – Matchmaking now uses the Trust Factor by default. In the short term, players with Prime status can still choose to match using the old system.
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    • 273 views
  7. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (8.11.2017)
    [ Dust II ]
    – Increased overall luminance 20% for all Kasbah materials and models for visibility.
    – Fixed missing textures on some polygons of tarp model.
    – Fixed flashbangs not blinding player through chain-link fences.
    – Fixed edging around Kasbah alcove window which had shadowing artifacts.
    – Adjusted penetration value for wood doors.
    – Fixed wallbang values on Mechanique Generale.
    – Fixed ambient lighting values at CT spawn entrance.
    – Smoothed out clipping on block stack at Mid.
    – Fixed some models that were embedded in the ground.
    – Fixed dev text on loading screen.
    – Fixed cover props at B site that would expose player feet.
    [ Audio ]
    – Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
    – Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.
    [ GAMEPLAY ]
    – removed holiday cheer.
    • 0 replies
    • 251 views
  8. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (31.10.2017)
    [ GAMEPLAY ]
    – Added holiday cheer.
    [ AUDIO ]
    – Enabled new audio occlusion system for all players.
    – Set Audio output to “Stereo headphones (HRTF)” for all players next time they start CS:GO.
    [ MISC ]
    – Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
    Example file:
    “Names”
    {
    “765611979849XXXX” “Official Player Name”
    “765611979800YYYY” “Other Player Name”
    … etc.
    }
    • 0 replies
    • 245 views
  9. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (27.10.2017)
    [ DUST II ]
    – Adjusted bullet penetration value of wooden doors
    – Smoothed out ground displacements for more predictable grenades
    – Adjusted shadow ambient color temperature
    – Clip improvements to curbs
    – Refined stairs at Cat to Short for movement
    – Refined Window cutout model on B Bombsite to remove head shaped shadow
    [ MISC ]
    – Fixed a bug where sounds would sometimes play at incorrect volumes and position.
    – Models will no longer be able to render at the exact origin of the world to prevent some rare rendering artifacts.
    – Removed DVR warning reminder since DVR can now easily be disabled in Windows settings.
    – Fixed a rare incorrect processing in sound occlusion.
    – Added UI for streaming Minor Championships for ELEAGUE Boston Major in-game.
    – Improved vrad performance in certain cases.
    • 0 replies
    • 234 views
  10. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (24.10.2017)
    [ SOUND ]
    – Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds according to the properties of the materials that the sound has to travel through. Eventually we intend to turn this feature on for all users, but at the moment it can be controlled by the convar ‘snd_occlusion’. Use ‘snd_occlusion 1’ to turn this new feature on. Feedback on it is welcome.
    – Fixed a bug where some sounds would play multiple times when observing.
    [ DUST II ]
    – Performance optimizations on low-end and medium-end computers.
    – Removed windows and awning on Catwalk for visibility.
    – Moved door awning on Short A for player movement.
    – Fixed slit in boxes in Lower Tunnels.
    – Removed small port hole windows from towers at Short A for visibility.
    – Removed grain sack from Bombsite A.
    – Removed awnings from Salon on Long.
    – Grenade Clipped stone trim pieces.
    – Fixed room at CT Spawn eating weapons.
    – Moved windows and conduits from wall looking from CT Ramp to Short A.
    – Fixed a number of small holes in the world.
    – Fixed fade distance on barrel at Mid.
    – Upped light value on a number of windows for visibility.
    – Lowered noise and contrast on some texture sets for visibility.
    – Fixed non-precise clipping on dumpsters at Outside Tunnels.
    – Set ‘surfaceproperty’ on Cars to ‘metalvehicle’.
    – Addressed visibility on Pit.
    – Removed rollup door on Salon for visibility.
    – Fixed some noisy walls in Tunnels for visibility.
    – Addressed some visibility issues in Back B Plat.
    – Upped contrast for some cover props at Bombsite B.
    – Fixed clip that players could get stuck on in Pit Plat.
    – Updated radar to reflect building at Car.
    – Fixed errant displacement at Side Pit.
    – Added a few rooftop faces that can be seen while boosting.
    [ MISC ]
    – Server log dispatch over HTTP includes a new header “X-Server-Instance-Token” that will be unique number derived from that server’s command line, account token and local IP.
    • 0 replies
    • 247 views
  11. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (20.10.2017)
    [Dust II]
    – Fixed sun not showing.
    – Smoothed out terrain by CT spawn to allow smoking off from X-Box.
    – Removed taxi sign from certain car models.
    – Cleaned up alpha painting on Tunnels building for player reads.
    – Added window shutter above Catwalk.
    – Fixed glowing CT player models on low end settings.
    – Adjusted fog values.
    – Cleaned up player reads from CT Mid up toward Suicide.
    – Improved collision of cover props at B Bombsite.
    – Fixed bad surface property sounds on cover props at B.
    – Some clipping refinements.
    – Fixed a few wall-bang bugs on buildings.
    – Grenade clips added to CT spawn.
    – Fixed small walls at Outside Tunnels not being reliably jump-able.
    – Adjusted a number of models that were not lined up properly.
    – Fixed interpenetrating barrels at Mid.
    – Fixed some crates at A there were hanging players up.
    – Smoothed out wall behind Car at A.
    – Fixed displacement that had too high an angle at CT Ramp.
    • 0 replies
    • 260 views
  12. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (18.10.2017)
    [GAMEPLAY]
    – Replaced de_dust2 with updated version.
    – Improved de_nuke bot navigation.
    [AUDIO]
    – Unique jump landing sounds for all major surfaces.
    – Unique sounds for picking up weapons and grenades.
    – Unique bullet impact sounds for vehicles and barrels.
    – Re-balanced music kits volume to be more in-line with the overall game volume.
    – Improved resolution and quality of HRTF algorithm.
    [MISC]
    – Both Perfect World Sticker Capsule Limited Time Offers and Graffiti Capsule Limited Time Offers are now available worldwide.
    – Added normal maps for “Gut Knife | Autotronic”, “Bayonet | Autotronic”, and “M9 Bayonet | Autotronic”.
    – Fixed case where players could be blinded by a flashbang outside the map and out of line of sight.
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  13. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (24.03.2017)
    [GAMEPLAY]
    – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
    – Revolver:
    — Firing delay significantly reduced
    – Negev:
    — New attributes to promote suppressive fire.
    — Reduced price.
    — New sounds that dynamically indicate weapon accuracy.
    [MISC]
    – Added ability to add friends using CS:GO friend codes.
    – Added recent teammates and invites UI on the main menu.
    – GOTV connections will now use SDR in most of the regions.
    – Fixed missing texture on Huntsman Knife | Ultraviolet
    – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
    – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
    – Fixed several OSX graphics crashes related to running out of vertex shader constants.
    – Fixed a game crash related to game stats.
    [MAPS]
    Canals:
    – fixed more pixelwalk spots & places where bomb could get stuck
    – fixed sticky clip brush at B
    – fixed Z-fighting railing at bridge
    – fixed visible nodraw underneath a bridge
    – improved clipping under T side bridges
    – fixed Z-fighting below CT arches
    – adjusted courtyard statues and stairs for better movement
    – fixed various fade distance issues
    – widened B site and palace doors
    – aligned palace windows better
    – fixed floating clothesline
    – adjusted pecklesteiner
    – fixed missing texture at back alley
    – removed clip from garden lamp post because it’s at jumping height
    – prevented planting bomb on railing at A
    – removed lamp posts between A and CT spawn
    • 0 replies
    • 578 views
  14. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (20.03.2017)
    [ MISC ]
    – Fixes related to recent shader rework.
    [ MAPS ]
    Cache
    – Fix for vent break sound.
    Canals
    – Fixed more pixelwalk exploits
    – Fixed places where a dropped/thrown bomb could get stuck
    – Fixed a bug at shop door where jumping player could get stuck
    • 0 replies
    • 559 views
  15. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (17.03.2017)
    [ MISC ]
    – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.
    [ MAPS ]
    – Shader rework to provide better lighting and support various features.
    -Nuke
    -Made corner piece of outside catwalk solid
    -Assault
    -Fixed various exploits and boosts
    -Fixed bug where players outside could spot players inside vents
    -Canals
    – Fixed visible nodraw below CT bridge
    – Fixed several places where the bomb could get stuck if thrown
    – Fixed pixelwalk and skywalk exploits
    – Fixed sticky DM spawn point in tunnels
    – Fixed planting bomb on windowsill at B
    – Fixed missing collision on toolbox at back of B
    • 0 replies
    • 521 views
  16. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (15.03.2017)
    [CSGO]
    – Released Canals, available in all game modes.
    – Visually upgraded the Phoenix Terrorist player model.
    – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
    [ AUDIO ]
    – Improved performance when using HRTF.
    – Fixed some cases where grenade sounds wouldn’t play when they should.
    [ MISC ]
    – Fixed teammate color problem when teammates select an invalid color.
    – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
    – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
    – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
    – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
    – func_rotating objects no longer freeze and spam server console after rotating 1000 times
    [ MAPS ]
    Nuke:
    – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
    – Bullets now do more damage when shot through walls in hut
    – Raised rollup door in Mini, making it easier to see towards rafters
    – Removed three boxes on top of blue container near garage
    – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
    – Made water outside the map deeper (Thanks hollandje!)
    Cobblestone:
    – Raised arch on CT side of long A
    Italy:
    – Fixed some boost exploits
    – Railing on top of boost position near T bridge no longer blocks bullets
    Cache:
    – Various bug fixes
    • 0 replies
    • 481 views
  17. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (16.02.2017)
    [ MISC ]
    – Fixed helmet and armor icons of teammates not showing for dead players.
    – Fixed several client and game server crashes.
    – Fixed several missing achievement icons.
    • 0 replies
    • 527 views
  18. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (14.02.2017)
    [ SERVERS ]
    – Reduced per-client memory use by sharing network buffers.
    – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
    – Added a better error message for clients explaining the too many entities on the server error.
    – Added more functionality for community log address integration.
    – Log address can now be sent an 18-character prefix before every log packet text
    – logaddress_add_ex command will use a unique prefix token per instance for the added log address
    – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
    – Added a message for “killed by the bomb” to the logs.
    [ MISC ]
    – Teams can now vote on team issues independently.
    – Fixed sleeves interpenetrating gloves
    – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.
    [ OSX ]
    – Fixed CSM boundary artifacts on Iris based Macbook pro.
    [ MAPS ]
    – Overpass
    — Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above
    – Cobblestone
    — Removed support beam in drop room which blocked line of sight to drop/door
    – Nuke
    — Fixed see-through gap when jump-peeking from CT spawn towards Mini
    — Fixed various bugs reported on CSGOBugTracker.com
    – Cache
    — Fixed model fade distance on truck in CT spawn
    • 0 replies
    • 308 views
  19. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (3.02.2017)
    [CSGO]
    – Replaced Dust II with Inferno in the Active Duty Group.
    – Created a separate Dust II map group for Casual and Deathmatch game modes.
    – Separated Reserves Group into Reserves Group and Hostage Group.
    [MISC]
    – By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
    – Optimized water materials used in Inferno, Nuke and Aztec maps.
    – Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.
    [MAPS]
    – Dust2
    — Fixed various spots where C4 could get stuck
    – Cobblestone
    — Made cubby near bottom of platform stairs in Bombsite B deeper
    — Smoothed out movement around B ramp and dropdown room
    — Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
    — Fixed some surfaces playing the wrong footstep sounds
    – Overpass
    — Fixed various spots where C4 could get stuck (Thanks kame942!)
    — Ground in CT spawn now displays decals correctly
    — Fixed some surfaces playing the wrong footstep sounds
    – Train
    — Fixed various spots where C4 could get stuck
    • 0 replies
    • 305 views
  20. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (19.01.2017)
    [PICKEM]
    – Added countdown in the main menu that shows the time till the active stage picks will be locked.
    – Fixed a bug in the Watch tab match lister. Match data should now auto refresh after the client downloads the match data.
    – Fixed a bug where HTTP 200 OK was not returned for a successfully completed request to UploadTournamentPredictions when clearing a pick.
    – Fixed a regression for Steam help site to correctly localize information about PickEm authentication codes.
    [SERVERS]
    – Added a command-line flag -ip_relay for GOTV relays behind NATs to communicate their relay public address to master.
    – Added mp_logmoney setting to output player money and purchases in server logs.
    – Added a convar mp_halftime_pausematch which will pause the match after halftime intermission.
    – Added a log line saying “Game Over” after the last round of the match has been completed.
    [MAC]
    – HRTF now works correctly on older versions of OSX.
    • 0 replies
    • 402 views
  21. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (12.01.2017)
    [THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
    – Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
    – Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
    — Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
    — Group stage picks lock at the start of the group stage matches.
    — Playoff picks lock at the start of the first Playoff matches.
    [GAMEPLAY]
    – Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
    – func_breakables will no longer make noise when hits deal no damage.
    [MISC]
    – Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
    [AUDIO]
    – Lowered volume of bullet-bys and bullet impacts.
    – Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
    – Also lowered volume of distant weapons slightly to address the same issue.
    – Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
    – Increased the input curve amount so that rate of volume decay over distance is more pronounced.
    – Added descriptions to many mixer groups.
    [MAPS]
    -Mirage
    –Fixed various spots where C4 could get stuck
    –Removed some slight gaps in cover in Bombsite A
    -Nuke
    –Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
    –Removed vent-sound from top of Mini, Bombsite A
    -Cache
    –Fixed sound-spam when shooting at vent in Checkers through a prop
    –Clipping improvements
    –Optimizations
    -Inferno
    –Fixed some minor graphical bugs
    –Fixed a spot where players could get stuck near Boiler, Bombsite A
    –Added backfaces to gate used at bottom of Banana, Bombsite B
    • 0 replies
    • 395 views
  22. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (14.12.2016)
    [MISC]
    – Fixed non-solid parts of SAS Counter-Terrorist models.
    – Fixed rendering issues with new character footstep shadows.
    • 0 replies
    • 334 views
  23. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (13.12.2016)
    [Visuals]
    – Visually upgraded the SAS Counter-Terrorist player model
    [Sound]
    – New C4 beep sound for increased sound positioning with HRTF.
    – Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
    – Added option to audio settings to enable/disable HRTF on OSX.
    – Reduced latency of HRTF.
    [Public Lobbies]
    – Improved algorithm and performance of public lobbies discovery
    [Maps]
    – Updated radar map for Nuke
    • 0 replies
    • 349 views
  24. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (8.12.2016)
    [Audio/HRTF]
    – Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
    – Fix to sound distortion on some weapons.
    [Misc]
    – Improved rendering performance on Intel GPU systems.
    – Improved performance for some OSX users.
    • 0 replies
    • 374 views
  25. BamBam added a topic in Steam News   

    Counter-Strike: Global Offensive Update Released (7.12.2016)
    [Holidays]
    – Deployed Holiday Cheer for your festive fragging season.
    – You can spread the Holiday Cheer! Gifts are now available for a limited time.
    [Sound]
    – Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
    – By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
    – NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.
    [Public Lobbies]
    – In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
    – The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
    – Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
    – Steam Group lobbies now display the country associated with the majority of lobby members.
    [Gameplay]
    – Third-person weapon angles now visibly match first-person weapon recoil.
    [MISC]
    – Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
    – Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
    – Bot names can now be localized in game language.
    – Added experimental plugin support for managing network channel encryption keys on community servers.
    — https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption
    [Maps]
    Nuke
    – Removed railing on crane in A site rafters
    – Removed ability to climb up on/plant the bomb on top of silos in both bombsites
    – Moved T entrance to squeaky to make movement smoother
    – Removed window in Toxic, replaced with double doors
    – Removed yellow bollards near Garage and Secret
    – Removed cover on top of Mini
    – Added some full cover in cubby next to ramp in bombsite B
    – Replaced exposed bombsite silo with simple version in bombsite A
    – Fixed small collision bump on ramp in ramproom where players could get stuck
    – Added white, flat surface on fence at T side of yard
    – Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
    – General optimizations
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